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Spillin' Timer — Creativity on a Clock

A playful timer that turns minutes into output: run fast creative sprints — solo or with your team — then export a clean FigJam recap.

Spillin' Timer desktop hero showing workshop interface
Made with Figma Make

Introduction

Spillin' Timer is a workshop timer I built to help teams break routine and spark creativity. Instead of passive games, it gives designers a tight timebox to make something — alone or together — then compare results. You can enter your own prompt, set time and rounds, or pick from built-in prompts. The tool also saves a session summary to FigJam so outcomes are easy to share.

My Role

UX & UI, product thinking, prototype.

Team

Solo.

Timeline

2025

Business Task

Provide a lightweight, low-friction tool that replaces "busywork breaks" with structured creative sprints, reduces setup time, and captures outcomes for sharing and team learning.

Persona

Alex — Design Lead

A

Responsibilities

Kicks off weekly team warm-ups; keeps energy high without wasting time.

Traits

Pragmatic, outcome-driven, values quick setup and visible results.

Needs

Start a sprint in under a minute; keep people unblocked; leave with a shareable recap.

Design Goals

Minimal friction

Start creating in ≤60 seconds; one screen to choose mode, time, rounds, prompt.

🚀

Momentum over polish

Defaults favor action; prompts unblock when stuck.

📤

Share the outcome

One-click FigJam recap with session meta and links to results.

Key Flows & Features

Team name entry before starting a workshop.

Team identity & access

Problem

Teams need a quick way to gather and start together.

Solution

Enter a team name and share a join link/code; participants land on a ready state.

Outcome

Fast alignment and fewer stalls at the start.

Admin setup (configure the workshop)

Problem

Warm-ups die in setup when options are scattered.

Solution

A focused admin screen to define prompt source (custom or built-in), select mode, set time and rounds, and start.

Outcome

Median time-to-start ≤60s.

Admin setup screen with prompt source, mode, time, and rounds.
Mode selection: Design Sprint, Quick Boost, Icebreaker.

Choose a workshop mode

Problem

Different goals require different levels of intensity.

Solution

Three modes — Design Sprint, Quick Boost, Icebreaker — with concise descriptions and defaults for time/rounds.

Outcome

Clear intent and speed to action for any session.

Control to select number of rounds and their duration.

Rounds & duration

Problem

Facilitators need structure without micromanaging.

Solution

Pick number of rounds and per-round duration; defaults provided by the selected mode.

Outcome

Predictable cadence and smoother facilitation.

Timer running with a small prompt visible.

Timer & in-session guidance

Problem

People stall when they run out of ideas mid-sprint.

Solution

Minimal timer view with small contextual prompts; no heavy UI.

Outcome

Fewer stalls; steadier momentum; better focus.

System & Components

Timer

Mode selector

Prompt card

Rounds selector

Join code module

Admin setup

Recap export module

Results & Measurement

≥70%

Session completion

≤60s

Median time-to-start

≥1

FigJam recap per session

Weekly

Team sessions tracked

Events to track:

session_start, team_join, mode_select, rounds_set, prompt_select/custom, session_complete, export_figjam.

What I Did

  • Problem framing
  • flows
  • desktop & mobile UI
  • mode defaults
  • prompt-pack structure
  • FigJam export spec
  • prototype

Ready to work together?

Let's create something amazing for your users.

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